
Invisible Details of Interaction Design
What makes great interactions feel right?
Jul 17, 2023 · 16 min readUpdated Jul 27, 2026
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Design can feel like there's no science to it—only feel and intuition. Even researchers have trouble grounding interaction design practices in science, inherently treating them as a mysterious black box. While from my own experience that's partly true, I have been trying to deconstruct and excavate the why behind great displays of interaction design.
The essence of the word "interaction" implies a relationship between a human and an environment. In my experience, great revelations surface from making something—filling your headspace with a problem—and then going for a synthesizing daydreaming walk to stir the pot.
This writing is neither a tutorial nor a collection of guidelines, but rather an observation of the invisible details of a few interactions that I use often but rarely think about. Besides recreating interfaces, I found this exercise in reflection to be another great way to build a stronger design intuition and vocabulary.
Metaphors in interaction design
Interaction design is an art form to make experiences that fluidly respond to human intent. When does a swipe trigger an action? Do gestures retain momentum? What happens if a finger is covering content? How can we predict intent based on context? Executing well on details like these makes products feel like a natural extension of ourselves.
But it's not an art form in the same way as painting or composing music. There's a unique human component to interaction design. Why? Because ultimately people are trying to get stuff done using a product. Beauty in form and composition is not enough. There's an inherent satisfaction apparent in striking a holistic balance between form and function.
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Great interaction design rewards learning by reusing metaphors. You can use most touch interfaces with just two gestures: tapping and swiping. For example, on iOS the only gesture you're explicitly taught how to do is swiping up to open:
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